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Official Splinter Cell: Chaos Theory Help Thread

#121 User is offline   Lunabean

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Posted 26 April 2005 - 01:44 PM

roham, on Apr 26 2005, 11:47 AM, said:

Chemical Bunker - Co-op

Quote

The blood samples aren't there at first. You have to get the mission update from Lambert further on in the level and then the samples will become active and you have to go back upstairs to the walk-in freezer and grab the right sample from three choices.


We have gone all over the place and haven't seemed to be able to unlock the blood. We did restart and now I remember one time when we picked up something on the desk, but don't remember if we went back after that. Is that what unlocks the blood? We haven't been able to call the elevator, so if the update from Lambert is past the elevator then I'll need advise on activating the elevator.

Thanks for your help!

Have you even been told to acquire the blood yet? I have the feeling you're ahead of yourself. Have you recovered the viral protocal from the main lab yet? Once you do that, the blood should be available to you.
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#122 User is offline   Calgamer

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Posted 26 April 2005 - 02:55 PM

Yeah me and my friend figured out what our problem was. We had to throw somebody over that little ledge. But thanks for the advice.
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#123 User is offline   roham

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Posted 28 April 2005 - 03:24 PM

Thanks, got it. Had to get in the lab from the security office. :)
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#124 User is offline   lord_chancellor

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Posted 30 April 2005 - 06:01 AM

Hiya,

Can anyone tell me if you get anything for completing the game with 100% in all missions?

Sorry if this has been mentioned in the guide. I didn't pay for it and I don't feel right wasting your bandwidth so I only used it when I was really stuck.

Thanks!
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#125 User is offline   Calgamer

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Posted 30 April 2005 - 11:32 AM

lord_chancellor, on Apr 30 2005, 06:01 AM, said:

Hiya,

Can anyone tell me if you get anything for completing the game with 100% in all missions?

Sorry if this has been mentioned in the guide. I didn't pay for it and I don't feel right wasting your bandwidth so I only used it when I was really stuck.

Thanks!

I'm pretty sure you don't get anything special for getting all 100% missions but somebody said that for beating the game you unlock some kind of really hard difficulty.
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#126 User is offline   Lunabean

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Posted 30 April 2005 - 11:57 AM

You know, I 100% everything and I, too, had heard about some "Extreme Level", but I could never find it...and I didn't care much, so I gave up.
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#127 User is offline   Calgamer

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Posted 01 May 2005 - 09:24 AM

Yeah i might have already said this but i didn't find this game to be as fun as pandora because seeing my percentages really low makes me feel like i have only played a little bit of the game, but in pandora you knew you were doing everything and everything right.
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#128 User is offline   SplinterMaster

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Posted 07 May 2005 - 05:30 PM

I need help removing the laser and defusing the bomb in coop mode. Thanks homiez!

SM
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#129 User is offline   Calgamer

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Posted 07 May 2005 - 05:43 PM

SplinterMaster, on May 7 2005, 05:30 PM, said:

I need help removing the laser and defusing the bomb in coop mode. Thanks homiez!

SM

I'm guessing you are talking about the train station level with this one. If os then the first thing you need to know is that you cut the wire that makes your controller vibrate. The wire which you and your partner cut may not be the same like say the third wire for you is making your controller vibrate while the first wire is making your partner's controller vibrate. Anyways, me and my friend basically said "cut first wire now" and we would each cut the wire that was making our controller vibrate. Then we waited a couple seconds and said "cut second wire now." You have to communicate because the cutting has to be at the same time your partner does it like on the monkey blood thing on Chemical Bunker. I hope this helps!!!
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#130 User is offline   SplinterMaster

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Posted 08 May 2005 - 01:05 PM

We'll try it out...Thanks for the help!
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#131 User is offline   Splinter

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Posted 19 May 2005 - 02:38 AM

I am havving a problem with my night vision. I almost can't get through the first 2 levels because I can't turn on my night vision. It goes on but the only thing I see is a big blurry mess. Is my computa broke, is this the game or cann someone tell me the reason?
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#132 User is offline   Lunabean

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Posted 19 May 2005 - 01:43 PM

Splinter, on May 19 2005, 03:38 AM, said:

I am havving a problem with my night vision. I almost can't get through the first 2 levels because I can't turn on my night vision. It goes on but the only thing I see is a big blurry mess. Is my computa broke, is this the game or cann someone tell me the reason?

Try adjusting the brightness on your TV.

-Jer
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#133 User is offline   Splinter

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Posted 25 May 2005 - 12:47 PM

I tried that but it doesn't work.. cann I ask 1 of you if in the very first level on the beach you cann use your nightvision and have a clear image of the surroundings?

realy stuck here.. thx
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#134 User is offline   Lunabean

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Posted 27 May 2005 - 11:41 AM

It sounds weird. I doubt there is anything wrong with the game or your Xbox/PS2/PC. Just play through the first two levels without the night vision. I don't have the game any longer or I'd pop it in and see what it looks like.

-Jer
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#135 User is offline   328is

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Posted 28 May 2005 - 01:02 PM

hi im having trouble with the co-op level : "Fish Market" me and my brother can't figure out what to do after killing the 2 guards.... there is a locked door with a turret pointed directly at it, so we can't figure out how to get through the door, any help would be greatly appriciated
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#136 User is offline   Lunabean

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Posted 28 May 2005 - 09:47 PM

328is, on May 28 2005, 02:02 PM, said:

hi im having trouble with the co-op level : "Fish Market" me and my brother can't figure out what to do after killing the 2 guards.... there is a locked door with a turret pointed directly at it, so we can't figure out how to get through the door, any help would be greatly appriciated

Have one player jam the turret with your secondary weapon function of your pistol and then have the other player run around and deactivate the turret.

-Jer
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#137 User is offline   ofnirleader

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Posted 20 June 2007 - 12:15 PM

Recently ive been re-playing SC chaos theory (PS2 version) with the only purpose of getting 100% in all
levels, well ive done the Penthouse mission like 40 times by now with a, in my humble
opinion, perfect stealth. The problem is that i always get spotted as an intruder on the
final statistics giving me a riduculous 97%, i guess this is a program glitch, and im kinda
sure its happens when you enter the building where you took the elevator for the first time,
cause suddenly the 'alert music' starts to play without being seen.
Well if theres a solution or a way to get 100% in this level please help, id really
appreciate it.
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#138 User is offline   Lunabean

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Posted 21 June 2007 - 03:17 PM

View Postofnirleader, on Jun 20 2007, 01:15 PM, said:

Recently ive been re-playing SC chaos theory (PS2 version) with the only purpose of getting 100% in all
levels, well ive done the Penthouse mission like 40 times by now with a, in my humble
opinion, perfect stealth. The problem is that i always get spotted as an intruder on the
final statistics giving me a riduculous 97%, i guess this is a program glitch, and im kinda
sure its happens when you enter the building where you took the elevator for the first time,
cause suddenly the 'alert music' starts to play without being seen.
Well if theres a solution or a way to get 100% in this level please help, id really
appreciate it.


Here's our walkthrough for that level:
http://www.lunabean....aos_guide_4.php

See if there is anything different in there from what you're doing. Maybe it'll spark an idea for you.

-Jer
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#139 User is offline   ofnirleader

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Posted 21 June 2007 - 08:59 PM

View PostLunabean, on Jun 21 2007, 06:17 PM, said:

View Postofnirleader, on Jun 20 2007, 01:15 PM, said:

Recently ive been re-playing SC chaos theory (PS2 version) with the only purpose of getting 100% in all
levels, well ive done the Penthouse mission like 40 times by now with a, in my humble
opinion, perfect stealth. The problem is that i always get spotted as an intruder on the
final statistics giving me a riduculous 97%, i guess this is a program glitch, and im kinda
sure its happens when you enter the building where you took the elevator for the first time,
cause suddenly the 'alert music' starts to play without being seen.
Well if theres a solution or a way to get 100% in this level please help, id really
appreciate it.


Here's our walkthrough for that level:
http://www.lunabean....aos_guide_4.php

See if there is anything different in there from what you're doing. Maybe it'll spark an idea for you.

-Jer



i just read the guide, very interesting, thanks.
Though the ps2 version is kinda different than the xbox and pc ones, ill re-visit the level for a a couple of times, if nothing change in the 42th time im doing this level, ill asume its a program glitch :sleep:
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#140 User is offline   ofnirleader

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Posted 24 June 2007 - 06:34 PM

View Postofnirleader, on Jun 21 2007, 11:59 PM, said:

View PostLunabean, on Jun 21 2007, 06:17 PM, said:

View Postofnirleader, on Jun 20 2007, 01:15 PM, said:

Recently ive been re-playing SC chaos theory (PS2 version) with the only purpose of getting 100% in all
levels, well ive done the Penthouse mission like 40 times by now with a, in my humble
opinion, perfect stealth. The problem is that i always get spotted as an intruder on the
final statistics giving me a riduculous 97%, i guess this is a program glitch, and im kinda
sure its happens when you enter the building where you took the elevator for the first time,
cause suddenly the 'alert music' starts to play without being seen.
Well if theres a solution or a way to get 100% in this level please help, id really
appreciate it.


Here's our walkthrough for that level:
http://www.lunabean....aos_guide_4.php

See if there is anything different in there from what you're doing. Maybe it'll spark an idea for you.

-Jer

i just read the guide, very interesting, thanks.
Though the ps2 version is kinda different than the xbox and pc ones, ill re-visit the level for a a couple of times, if nothing change in the 42th time im doing this level, ill asume its a program glitch :sleep:


Okay! (sorry for the double post XD)
For all you guys that missed the 100% percent in the penthouse level (PS2) version, here is the solution:
- As soon you reach the magnetic lock where Devorak is, just before enter throw a smoke granade and then shoot Devorak keeper with a sticky shocker, solve the Devorak mini-puzzle alone, and finish the level.

The bug is that when you talk to the Devorak keeper, the game identify sam as an intruder, so avoid get in any kind of contact with the (annoying) Devorak keeper, and you will get the 100% !!!.
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